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(Created page with "Geffen is the city of magic where denizens of Rune-Midgarts go to become mages at the Magic Academy, hoping one day to join the illustrious Geffen Tower. It was also once the ancient capital of the kingdom of Geffenia. Word has it that the city was built by great wizards of the past as they believed in the possibilities of magic. In contrast to the theoretical, study-driven mages is the guild of smiths who also call Geffen their home. It is here that their techniques and...") |
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Geffen is the city of magic where denizens of Rune-Midgarts go to become mages at the Magic Academy, hoping one day to join the illustrious Geffen Tower. It was also once the ancient capital of the kingdom of Geffenia. Word has it that the city was built by great wizards of the past as they believed in the possibilities of magic. In contrast to the theoretical, study-driven mages is the guild of smiths who also call Geffen their home. It is here that their techniques and bodies are refined and sharpened. | Geffen is the city of magic where denizens of Rune-Midgarts go to become mages at the Magic Academy, hoping one day to join the illustrious Geffen Tower. It was also once the ancient capital of the kingdom of Geffenia. Word has it that the city was built by great wizards of the past as they believed in the possibilities of magic. In contrast to the theoretical, study-driven mages is the guild of smiths who also call Geffen their home. It is here that their techniques and bodies are refined and sharpened. | ||
== Points of Interest == | While aristocrats rule other cities in Rune-Midgarts, Geffen is governed by the ''White Council'', headed by the ''High Wizard''. | ||
'''Geffen Tower''': Geffen Tower was designed and built by generations of wizards who thought they could reach Asgard and Vanaheim by building the tallest tower in the world. Upon discovery of [[Morroc Incident | another tower]], construction was halted. The wizards of Geffen recognised that mortals and gods were separate | ====Points of Interest==== | ||
'''Mages Guild''': A small building run by the wizards of Geffen Tower, the Mages Guild is a training facility for those who seek to test and develop their proficiency with arcane magic. Its alumni go on to study at the [[Juno | Juno Academy]], [[Juno | Kiel Hyre's School for the Gifted]], and Geffen Tower. | * '''Geffen Tower''': The alabaster Geffen Tower was designed and built by generations of wizards who thought they could reach Asgard and Vanaheim by building the tallest tower in the world. Upon discovery of [[Morroc Incident | another tower]], construction was halted. The wizards of Geffen recognised that mortals and gods were separate and ceased construction as a sign of humility and wisdom. Nonetheless, the tower stands as a testament to the architectural prowess of the wizards of old and the sacrifices of those who built it. Tall and pale, it can be seen for miles around Geffen. Mages who show promise are permitted to study within its halls. All who seek to take the tests to become an official wizard of the tower must first climb the tower. It is from the Tower that the ''White Council'' governs. | ||
'''Smiths Guild''': Thousands of years ago, the dwarves of Svartheim made their way to Midgard. To a select few, they taught the traditions of smithing. These skills are passed on through this guild, though all who seek to learn them must first prove themselves worthy. | * '''Mages Guild''': A small building run by the wizards of Geffen Tower, the Mages Guild is a training facility for those who seek to test and develop their proficiency with arcane magic. Its alumni go on to study at the [[Juno | Juno Academy]], [[Juno | Kiel Hyre's School for the Gifted]], and Geffen Tower. | ||
'''Glastheim''': The former capital of Rune-Midgarts where a [[Glastheim Incident | great tragedy]] took place. Now it is a ruin teeming with undead and demons. | * '''Smiths Guild''': Thousands of years ago, the dwarves of Svartheim made their way to Midgard. To a select few, they taught the traditions of smithing. These skills are passed on through this guild, though all who seek to learn them must first prove themselves worthy. | ||
Kordt Forest | * '''Glastheim''': The former capital of Rune-Midgarts where a [[Glastheim Incident | great tragedy]] took place. Now it is a ruin teeming with undead and demons. | ||
'''Britonnia''': A region near Geffen which the Runan royal family has declared an area for adventurers to test their mettle. The castles there can be claimed by adventurers chosen by the mysterious ore 'Emperium'. | * Kordt Forest | ||
Orc Village | * '''[[Geffenia]]''': The ruins sealed beneath Geffen Tower. Only those permitted by the Tower may enter these dangerous caverns. | ||
Goblin Village | * '''Britonnia''': A region near Geffen which the Runan royal family has declared an area for adventurers to test their mettle. The castles there can be claimed by adventurers chosen by the mysterious ore 'Emperium'.< | ||
* '''Orc Village''': The village of the choleric and brutal orcs, descendants of the [[jotunn]]. The orcs have made numerous invasion attempts in the past under the command of their most powerful warriors. | |||
* '''Goblin Village''': The village of the savage, inventive goblins. Though dangerous, the goblins tend to keep to themselves, attacking travellers rather than settlements. | |||
[[Category: | [[Category:Rune-Midgarts]] | ||
[[Category:Settlements]] |
Latest revision as of 00:00, 24 September 2024
Geffen is the city of magic where denizens of Rune-Midgarts go to become mages at the Magic Academy, hoping one day to join the illustrious Geffen Tower. It was also once the ancient capital of the kingdom of Geffenia. Word has it that the city was built by great wizards of the past as they believed in the possibilities of magic. In contrast to the theoretical, study-driven mages is the guild of smiths who also call Geffen their home. It is here that their techniques and bodies are refined and sharpened.
While aristocrats rule other cities in Rune-Midgarts, Geffen is governed by the White Council, headed by the High Wizard.
Points of Interest
- Geffen Tower: The alabaster Geffen Tower was designed and built by generations of wizards who thought they could reach Asgard and Vanaheim by building the tallest tower in the world. Upon discovery of another tower, construction was halted. The wizards of Geffen recognised that mortals and gods were separate and ceased construction as a sign of humility and wisdom. Nonetheless, the tower stands as a testament to the architectural prowess of the wizards of old and the sacrifices of those who built it. Tall and pale, it can be seen for miles around Geffen. Mages who show promise are permitted to study within its halls. All who seek to take the tests to become an official wizard of the tower must first climb the tower. It is from the Tower that the White Council governs.
- Mages Guild: A small building run by the wizards of Geffen Tower, the Mages Guild is a training facility for those who seek to test and develop their proficiency with arcane magic. Its alumni go on to study at the Juno Academy, Kiel Hyre's School for the Gifted, and Geffen Tower.
- Smiths Guild: Thousands of years ago, the dwarves of Svartheim made their way to Midgard. To a select few, they taught the traditions of smithing. These skills are passed on through this guild, though all who seek to learn them must first prove themselves worthy.
- Glastheim: The former capital of Rune-Midgarts where a great tragedy took place. Now it is a ruin teeming with undead and demons.
- Kordt Forest
- Geffenia: The ruins sealed beneath Geffen Tower. Only those permitted by the Tower may enter these dangerous caverns.
- Britonnia: A region near Geffen which the Runan royal family has declared an area for adventurers to test their mettle. The castles there can be claimed by adventurers chosen by the mysterious ore 'Emperium'.<
- Orc Village: The village of the choleric and brutal orcs, descendants of the jotunn. The orcs have made numerous invasion attempts in the past under the command of their most powerful warriors.
- Goblin Village: The village of the savage, inventive goblins. Though dangerous, the goblins tend to keep to themselves, attacking travellers rather than settlements.