Aldebaran: Difference between revisions
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Aldebaran is a peaceful Runan city near the Schwarz border.<br> | Aldebaran is a peaceful Runan city near the Schwarz border.<br> | ||
It is said that the promised land always lies on the other side of a wilderness. If any one city can testify to that, it is undoubtedly Aldebaran. To the north of the city lie desolate, rocky plains, while to the south is the unforgiving Mount Mjolnir, a rugged mountain teeming with aggressive insects, plants, and beasts. However, situated in a basin between, the city of Aldebaran is a welcome respite for travelers heading north into the Schwarzwald Republic, or south to the Kingdom of Rune-Midgarts. A light, verdant, tranquil city of water, the city boasts a singular beauty and splendor that rivals even that of [[Lighthalzen | It is said that the promised land always lies on the other side of a wilderness. If any one city can testify to that, it is undoubtedly Aldebaran. To the north of the city lie desolate, rocky plains, while to the south is the unforgiving Mount Mjolnir, a rugged mountain teeming with aggressive insects, plants, and beasts. However, situated in a basin between, the city of Aldebaran is a welcome respite for travelers heading north into the Schwarzwald Republic, or south to the Kingdom of Rune-Midgarts. A light, verdant, tranquil city of water, the city boasts a singular beauty and splendor that rivals even that of [[Lighthalzen]]. | ||
Known as the city of canals, the majority of Aldebaran is indeed constructed around the waterways, using them for power, drinking water, and urban landscaping. In addition, a system of beautiful windmills dots the city's skyline, turning lazily in the mountain breeze. The scent of plant life, the crisp clean air, and the overall formal beauty of the city make it a well-known tourist city. It is here, also, that the Alchemist Guild makes its home, attracting many individuals from all over the world who wish to further research this strange science. | Known as the city of canals, the majority of Aldebaran is indeed constructed around the waterways, using them for power, drinking water, and urban landscaping. In addition, a system of beautiful windmills dots the city's skyline, turning lazily in the mountain breeze. The scent of plant life, the crisp clean air, and the overall formal beauty of the city make it a well-known tourist city. It is here, also, that the Alchemist Guild makes its home, attracting many individuals from all over the world who wish to further research this strange science. | ||
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==Luina Gardens== | ==Luina Gardens== | ||
Aldebaran's alabaster aristocratic realm. | Aldebaran's alabaster aristocratic realm. | ||
[[Category:Rune-Midgarts]] | |||
[[Category:Settlements]] |
Latest revision as of 04:23, 23 September 2024
Aldebaran is a peaceful Runan city near the Schwarz border.
It is said that the promised land always lies on the other side of a wilderness. If any one city can testify to that, it is undoubtedly Aldebaran. To the north of the city lie desolate, rocky plains, while to the south is the unforgiving Mount Mjolnir, a rugged mountain teeming with aggressive insects, plants, and beasts. However, situated in a basin between, the city of Aldebaran is a welcome respite for travelers heading north into the Schwarzwald Republic, or south to the Kingdom of Rune-Midgarts. A light, verdant, tranquil city of water, the city boasts a singular beauty and splendor that rivals even that of Lighthalzen.
Known as the city of canals, the majority of Aldebaran is indeed constructed around the waterways, using them for power, drinking water, and urban landscaping. In addition, a system of beautiful windmills dots the city's skyline, turning lazily in the mountain breeze. The scent of plant life, the crisp clean air, and the overall formal beauty of the city make it a well-known tourist city. It is here, also, that the Alchemist Guild makes its home, attracting many individuals from all over the world who wish to further research this strange science.
Points of Interest
Clock Tower
An ancient wonder built atop a mysterious scar on the world.
Kafra Headquarters
The global headquarters of the ubiquitous Kafra service.
Descended from that heralded man, the hard-working women model themselves in the mannerisms and methods of the archetypes. The Kafra Corporation is a company that provides transportation services as well as cart rental and item storage services to adventurers in across Midgard. Their headquarters is located in the Runan city of Aldebaran.
When an adventurer utilizes a Kafra service, they can accrue Kafra Reward Points, which can be redeemed for prizes at the Kafra Corp. headquarters. In recent years, the Kafra Corp. has teamed up with Zonda Corp. to offer further warping services. The people who go by the title 'Warper' are the result of this collaboration.
Throughout Midgard, the Kafra take on eight personae. The perfection of these personae is a requirement for all would-be Kafras. The recruitment procedures and employee formation of the Kafra Corporation are well-kept secrets, but rumours and speculation abound.
Alchemist Guild
Where magic and merit meet, miracles emerge.
Luina Gardens
Aldebaran's alabaster aristocratic realm.